This means I need to either find a different approach or rebuild defenses. Even a phalanx of mechs can be scythed down, if they haven’t got the suppressing support they need, or if they lack a general who knows when to order soldiers to switch to emergency melee mode.Ĭover is often dismembered by enemy artillery fire, or by mech-attack. As is often the case in RTS games, a smart mixture of unit types, supporting one another appropriately, is the key that unlocks victory. Units will take severe damage while out in the open, but can survive for long periods under the protection of cover. As often as not, I find myself throwing squads into crisis points, and this is where the game is won or lost. Heroes make use of special attack moves that deal devastating damage.Īll the while, my bases are cranking out more recruits who plug gaps and secure depots. ![]() Units can also be upgraded during each mission. Engineers can become bombardiers, simply by picking up the abandoned weapons of enemies. Squads are usefully pliant to my particular needs. ![]() I scavenge resource dumps and downed enemy units to boost production, so that I can defend my gains while probing deeper into enemy territory. My squads are thinly stretched as I attempt to create a cordon around my core resource depots and my home base. The mission, which I played several times, has that busy feel of battlefield management, in which I’m constantly putting out fires. Success can only be achieved through the classic RTS route of building bases securing resources (in this case, iron, and oil) producing squads expanding terrain and finally overwhelming a diminished enemy. In one campaign mission, I play as a Polania freedom fighter who leads an attack on a Rusviet railway depot. Hero units are also available, which serve as vehicles for a narrative campaign that covers a trio of warring nations, based largely on Germany, Poland, and Russia. Iron Harvest embraces the grim, doughty reality of attrition warfare with a variety of human squads, who fulfill appropriate class functions, such as engineer, bombardiers, and riflers. ![]() The mechs brings movement to a conflict that is generally remembered as being mired in stasis. These wheezing brutes are expensive units that give the historical setting enough of a punch to overcome WWI’s inherent gaming limitations. Rozalski’s WWI-style central Europe includes hulking, diesel-punk mechs. It’s a squad-based mission game in which I must make use of cover, approach, feint, and subterfuge in order to overwhelm my enemies. ![]() But Iron Harvest’s use of movement, unit-variety, and light fantasy elements elevates the experience beyond static trench warfare. King Art Games’ overhead-view combat game is very much in the mode of the Company of Heroes series, which was set in the ostensibly more kinetic arenas of World War II. It’s the same quasi-central European agrarian-industrial universe that serves as the foundation for the well-loved board game Scythe. Polania initiated a program to modernize its army while a large part of the country is still occupied by Rusviet forces.Iron Harvest is a real-time strategy game that attempts the same clever trick as the movie 1917, which is to disinter the drama of WWI era trenches, and to find entertainment in a muddy world of machine guns, barbed wire, and sandbags.īased on the fictional world of 1920+, created by Polish artist Jakub Rozalski. It is trying to maintain its status and territory, struggling with its aggressive neighbors: The Saxony Empire in the west and Rusviet in the east. The Polania Republic is a large agricultural country with a long history. After the unfavorable conditions of surrender in the Great War, the current mood in the Empire is bad, and proud elites and humiliated aristocrats secretly oppose the Emperor’s appeasement policies. The Saxony Empire is one of the most influential countries in Europe, with powerful industry, developed cities, modern factories and a strong military tradition. People can still get Alpha 1 and all subsequent demos by pre-ordering the game on the official website. Iron Harvest now has a “First Look Alpha” demo for supporters, which features two game modes and 15 playable units.Ī second Alpha demo, focusing on multiplayer, is scheduled for December, the release of the final game is planned near the end of 2019.Īlpha 1 is available for all backers until the release of Alpha 2.
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